You came for diplomacy and stayed for total domination.
Global domination? Yes, please. You didn't come to play nice, you came to conquer, and honestly, everyone at the table already knew it the moment you started eyeing Australia like it personally wronged you.
You are Risk, the board game that turns friends into enemies and Sunday afternoons into six-hour geopolitical standoffs. You think in big moves, long games, and calculated gambles. Small talk bores you. Small ambitions bore you more. Why hold one territory when you could hold an entire continent? Why make one ally when you could make three and betray them in the correct order?
You have a flair for strategy, a tolerance for chaos, and exactly zero patience for people who quit halfway through. You understand that timing is everything, that sometimes you have to let someone else weaken your enemy before you swoop in and take the credit. Is that ruthless? Sure. Is it effective? Absolutely.
People find you a little intimidating, which you don't exactly hate. You're the friend who shows up with a plan, a backup plan, and a completely different plan for when everything falls apart. Flexible. Relentless. Probably already thinking three moves ahead right now.

